NF MARCH 4X V1.2.0.0 FS22


NF march version 1.2 bug fixes + improvements
– AI road network now also in the north and southeast
– Improved AI road network in various places (rest is game glitch with helper colli and stationary cars)
– New values ​​for seed consumption and yield values ​​for almost all fruits (thanks to (freelancer) Trent)
– Wind turbines now rotate clockwise (thanks to Andy101285)
– Various superfluous textures removed from the map (map about 260 MB smaller)
– Various technical optimizations
– Slightly increased spawn locations in the shop for vehicles
– Changed the depot collision and increased the building a bit so you can angle trailers better
– Moved a lamp on the path by the port further from the path
– Improved the transition between the stadium grandstand and the dugout
– Added missing water in the ditch on field 38
– Added missing water in field 78
– Added missing water in house 48
– Added missing water in the port
– Dry lake next to the point of sale of the sawmill filled with water
– Fixed water edge on pitch 27
– Floating tree behind reservoir moved to ground level
– Pig feed and compound feed are now displayed in the price list
– Sales prices of feed and compound feed increased
– Reduced sale prices for sand, dirt and gravel
– 2 empty pallets were moved from the space for diesel production
– Adjusted the height of the lamps in the garage 45
– Fixed various floating objects above the riding track next to house 34
– Covered covered tables in the hardware store
– Shelving/pallets In the hall next to house 39 there is no longer any writing on the wall
– Car moved in house #39
– Bus stop at Camp 45 moved back a bit
– Fixed floating tree between shop and farm.
– Added collision at the liquid point of sale in the train station
– Field definition in field 46 on power pole slightly adjusted
– Removed a remaining piece of road below field 21
– Brand flags are back in the store
– Fixed cars standing next to each other next to field 50 (former horse farm).
– Tree moved from Sawmill outlet
– BGA volume increased significantly again so grass silage missions don’t complete as quickly
– lit the lamp in the curve in the former sugar factory
– Double concealment in the woods at field 68 removed
– Field 35 on the dike was re-leveled a bit
– Removed the collision with the lamps on the bridge to the island in the upper right.
– Fixed invisible collision at position 1612 1543
– Slightly embellished manhole cover in the shop
– Tree in the garage at n. 70 postponed
– Removed fence below ground next to train station
– The heaps83 has moved and we welcome newcomers to 26 Christian to 61 Myndworm and 75 BigBauerAndy
– Sunflower scattered next to field 46 removed
– Removed some decorative bushes on field 57
– Removed the dead sunflower in the lake below.
– Removed some wild poplars

pretty people,
It’s already available on my homepage and now also on Modhoster and then probably on other mod portals. The map may be using my download link also on other modding sites.
For the map I still recommend my mod packs. Links and many information videos can also be found on my home page.
The map offers, among other things, the following highlights
fields then forest
In the NF Marsh there are 79 courses
Sizes from 0.8 ha to 95 ha and the total area of ​​all fields slightly exceeds 1,000 ha, of which about 140 ha is pasture
Forest area
There are more than 150 ha of forest with countless trees, most of which are also suitable for logging.
In addition to the standard fruits, new to the map are rye, spelt, triticale, and clogged millet, as additional fill types are dirt, sand, and gravel on the map.
Whoever harvests a lot must also sell a lot. For this, there are 16 different points of sale
in the NF Marsh 4fach.
In the NF Marsh Mod Map there are 3 different collectibles to search for. These include 10 pairs of Shelly shoes, 30 FA gold coins, and 78 NF Marsh lollipops.
For all the collectibles, there are shelves in the car dealership that fill up when the items are found. There is also a bonus for finding all items in a category.
If someone can’t find all the objects by themselves, there are appropriate help videos on my YouTube channel showing all the shoe, coin and lollipop hiding places.
vacant areas
There are at least 15 vacant areas on the map that are sure to be stocked with productions from me over the course of the next few months.
mod packs
In addition to the map download there are 2 other downloads namely Fed Mods Pack and Fed Production Pack which I will introduce in another video, the two mods are first a summary of all my mods for the LS22
The North Frisian Marsh is windy and a long-term investment in wind turbines can be worthwhile there.
The wind turbines built on the map are pretty much just decoration and can be torn down after buying the land and replaced with the NF Marsch windmill.
fruit icons
All fruit icons have been overhauled and don’t look so comical anymore.
Many XXL missions thanks to the size of the map and the field number.
ground textures
With a total of 18 bare ground textures, everyone can style their garden and surroundings appropriately.
Lots of fun on the map 🙂


Federal Action LetsPlay – 631.5 MB

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