NORTH FRISIAN MARCH V2.9 FS19

Moin people, the wait is over and I can show you the Nordfriesian March V1 beta. Unfortunately, there are still no productions but very many sales opportunities.

North Frisian plains with attention to detail, typical of dikes, ditches, forests, deco windmills
Large fields (20 cereals, 14 grass)
17 sales stations
2 bga’s
New missions
Very much space for placeable objects of all kinds
Unfortunately, there are still no productions but very many sales opportunities.

Changelog:
2.9 for Fed Production Pack 2.4 ready
Map is now ready for the 2.4 production pack
New pallet types of oat flakes, oat milk, millet porridge, soy milk, soy shredded meat, popcorn, vegetable corn, potato sack, onion sack, carrot sack, pasta, spaghetti and tortelloni
Vegetable soup, tomato soup, chicken soup, hay pellets, straw pellets, wooden barrel, beehive, grain, fruit schnapps, vodka, whiskey, honey,
Bank as a sales station for cash cassettes
fillTypeCategory name = “LIQUID”
Canal members and march residents up to house No. 45 up to date
Version 2.8 ready for production pack 2.0
ap is now ready for the production pack 2.0
New types of pallet: tomatoes, lettuce, red cabbage, cauliflower, toilet paper, yeast, baking powder, bread, rolls, cakes, baked goods, apple juice, cherry juice, pear juice, plum juice, tomato juice, carrot juice
Sales outlets expanded with the new varieties
Old bakery sales station deleted and space created for placeable bakery
March residents up to house no.45 and VIP boards in the shop on the last 4-fold version
Yeast and baking powder can be bought from Edeka (space must be bought beforehand)
Parked car postponed at butcher
Tipping beet pulp everywhere now possible
Bushes and flowers can now be painted

Version 2.7 snow emissions and new products
Now all products from production pack 1.6 are also installed on the normal version
Log, maintenance, chicken, plaice, herring, crab, lobster, butter, whole milk cream,
Yogurt, curd cheese, rapeseed oil, soybean oil, sunflower oil, red stones, gray stones, OSB board, chipboard
Supermarkets and hardware store adjusted
Snow emissions built in

Version 2.6
New products installed, cement, cheese, cream cheese, meat, sausage, leather, by-products
Price reduced for carrots and onions
Windmills now turn around properly
Place next to the station for eg. Battlehouse cleared and made individually purchasable
Channel members march residents on the booth of the last quadruple version 1.1

Version 2.5
Hops and tobacco can now be chopped up
Lime is now also in the truck
Global Company Update ready (Error messages from the log triggers are gone
House residents and honor boards in the shop currently

Version 2.4
Syringes can now be filled at the fluid store
Flying flower box deleted in Halle am Hof
Pulp sales office deleted
Flour factory acceptance empty pallet improved
Sawmill again a little slower and less wood consumption
Sawmill wood chip plan adapted
Sawmill wood chip texture adapted to the conveyor belt
Map spawn point Heutrocknung now in Halle
Mapspawnpunkt fertilizer production adapted
Brauerei fixed pallet label
Wassertrigger malt production increased
Fertilizer production now also takes on compost
House 38 no more parking car
Channel members houses and chalkboard in the shop currently
Fixed mark errors of the pallets

Version 2.3 beer malt cardboard and paper
New production pulp with production of paper and cardboard pallets
New production malting plant with production of malt pallets and by-product pig feed
New production brewery with barley beer (crates) and wheat beer (keg)

V2.2 fix
– gravel plant is included
– Hotspots (jump points added to the PDA Map for all productions)
– Fermenter capacity increased again
– Fixed collisions of sewage treatment plant and lime works
– Adjusted level indicators for crop protection and liquid fertilizer
– Composter now also takes bales
– Fixed manure and fertilizer triggers on fertilizer production
– Water trigger for crop protection now works
– Mod fruits taken from missions
– sawmill a little faster
– Kompster and beet pulp filling level now also animated
– Texture flour and sugar sack changed (year 2017 deleted)

Version 2.2 Seasons and Global Company ready
– The map is Seasons Mod ready, snow mask and some lakes freeze too
– All productions and placeable objects are Seasons ready
– Channel members lairds and farmers have moved in
– Global Company ready, all productions are rewritten on Global Company
– Output of pallets for flour, sugar, pellets, apples, cherry, pears, plums
– New production sawmill with output of pallets (empty pallets and board pallets)
– New hardware store for the pallets
– Supermarkets are now accepting the new pallets
– Pig feed production Abkipprohr slightly increased
– BGA tube slightly raised for digestate
– Roads are cheaper to buy and can then be cleared of snow
– Texture at the Silo King at BGA Nord fits again
– Designation Construction site and trade fixed

Version 2.0 without trenches

North Frisian plains with attention to detail, typical of dikes, ditches, forests, deco windmills
Large fields (20 cereals, 14 grass)
17 sales stations
2 bga’s
New missions
Very much space for placeable objects of all kinds

V2
New fruit apple, pear, cherry and plum
All fruits as placeable mod and space on the map
New factory script (It is now possible to have several productions of the same kind and the displays work)
Gravel with production of sand and gravel
Piles of earth as an extension of the gravel plant for the production of soil
Placeable construction site for sale of soil, sand and gravel for better prices
Placeable building “trade” with current income and for sale of products such as apple, pear, cherry, plum, flour and sugar
Gas stations are a bit faster
Carrots, onions, sand, gravel and soil can be dumped everywhere
VIP / channel members Pictures in the shop are up to date again
Greenhouse extended to sale of compost and soil

fix
All warnings of the map and production mods after LS19 Patch 1.4 fixed
Dirt and gravel mistakes are out

Version 1.91 fix
The one small correction of 1.9
– Flying sugar factory brought back to the ground
– Sewer cleared flying pipe

Version 1.9 Flour sugar and pellets
New product Flour with placeable flour factory and purchasable land area
New product pellets with placeable pellet factory
New sugar product with placeable factory and purchasable land area
New production fermenter made of grass or chaff is silage
Liquid storage with extension (water, diesel, milk, liquid fertilizer and crop protection)
Placeable sewage treatment plant (liquid manure or digestate becomes water and compost)
The AI ​​farmers now have typical North German names
Fed as an AI farmer
Channel members listing in the shop again at the newest state
Light at the cogeneration plant
Hofsilos extended to the new varieties
Script improvement for better performance in all productions
BGA sales prices for silage manure and manure reduced
BGA bunker capacity increased
BGA made a little more expensive
BGA silos and triggers for fermentation residues revised
Lime works shortened connection over the silos
Abladegeschwindigkeit accelerates in diesel production
Roofing in diesel production is now on the ground
Pig feed production now without entry in the LOG file
Bale sale trigger gardening enlarged
Grass yield usually increases enough for missions
Sales trigger at heating plant and pulp improved
Silage fermentation times of all silo bunkers adjusted
Heutrocknung faulty sound file deleted

Version 1.8 without trenches
New fruit tobacco
New product compost
Compost can be used or sold with manure spreaders on the fields as fertilizer
New productions for liquid fertilizer, pig feed, crop protection, diesel, hay drying and lime works
New color for the display numbers in all productions
Sounds added for some productions
Buyable land area at the nursery (suitable for: Composter)
Buyable land area at refinery (suitable for example: diesel factory)
New store category for Fed production mods
Sorghum no longer as mission fruit because of wrong seeders
Adapted seed rates
Straw yield slightly lower

Version 1.7 without trenches
Version without trenches
Collision map boundaries
Earthfruit seed consumption adjusted
Consumption and grain day adjusted
Collision Halls BGA South
Airplanes and balloons fly over the map
Sales opportunities for shredded material
New small land purchase area for compound feed (suitable for placing the compound feed factory)
New symbol for catch crop Oilseed Radish
3 productions, compound feed, fertilizer and seeds as placeable mods are included in the map
Pig feed, compound feed, fertilizer, seed, liquid fertilizer and plant protection can now be sold
New outlets petrol station and petrol station Aral for sale of diesel
Here are 2 entries to be made in the ITEM savegame (See my LS19 LetsPlay Video 279)
Channel members blackboard in the shop again up to date
Defective object / texture located behind the nursery
And all other FedMods buildings are included in the map, unzip folders and move the files into the modfolder

Version 1.7
Collision map boundaries
Earthfruit seed consumption adjusted
Consumption and grain day adjusted
Collision Halls BGA South
Airplanes and balloons fly over the map
Sales opportunities for shredded material
New small land purchase area for compound feed (suitable for placing the compound feed factory)
New symbol for catch crop Oilseed Radish
3 productions, compound feed, fertilizer and seeds as placeable mods are included in the map
Pig feed, compound feed, fertilizer, seed, liquid fertilizer and plant protection can now be sold
New outlets petrol station and petrol station Aral for sale of diesel
Here are 2 entries to be made in the ITEM savegame (See my LS19 LetsPlay Video 279)
Channel members blackboard in the shop again up to date
Defective object / texture located behind the nursery
And all other FedMods buildings are included in the map, unzip folders and move the files into the modfolder.

Version 1.6 Easter eggs raffle
Moin people,
At Easter some eggs were hidden on the march and are now waiting to be found by you.

Version 1.6
Just a little update
Grass is now growing again to the last stage of growth
Bale delivery area on the BGA’s now better recognizable
Straw yield from wheat, oats and barley reduced

Version 1.5
New fruit mixed grain
New fruit sorghum (millet)
When landscaping grass is now planted in grass substrate (Patch 1.3 ready)
No more weeds in the grass
All fruits grow a bit slower
Field missions are now also for the Modfrüchte poppy, rye, spelled, millet, sorghum and mixed grain
BGA’s ball trigger increased
BGA’s unloading trigger adjusted
At the station, the boxes are no longer in the fence
Building at the livestock no longer towers over the street
Missing building at the bakery is back
Halls at compound feed factory and BGA now have collision
Light in the halls at the BGA’s

Version 1.4 Multifruit
New fruit spelled
New fruit millet
New fruit poppy
New fruit alfalfa
Channel members frame in the shop again up to date (Many thanks to you)
Warning signs on the BGA silos
Rye straw yield about 30% less
Building station, compound feed, bakers, dairy, decoration restaurant no longer too dark
In the large hall at the yard is no more trash
Hops price reduced by about 10%
Fixed a tree next to field 23 outside the map
Double tree next to Hansano and field 3 deleted
Double tree grass meadow yard cleared to field 1
Double tree row over field 8 deleted
Particle fruit varieties should now work
Farmland pixels between fields 17 and 18 are no longer in 15
Fixed floating mailbox
Bus stop signs should stop now
All BGA silos and bunkers revised again
All the lights in the halls at the yard changed
Old bus stop signs deleted
Changed the bridge to field19 again
Beneath the map lying silo walls, benches and CashAutomat deleted

Done for V1.2 Fix
– Wrong silo texture changed at the station, depot and sewage treatment plant
– Field 24 recalculated (now course play suitable)
– Slightly floating house field 23/24

Version 1.1
Flying shield deleted at weaving
Sales area Raiffeisen slightly shifted (savegame change needed to -233,422 99.57)
Sounds adapted to the map
Signs Bus stop now stop and have no more collision
Car BGA Nord is no longer in the carport wall
Auto Aral is no longer in the carport wall
Car at the cogeneration plant is no longer in the fence
Fence at the court house further away from field 1
Grass field at the yard now without faulty grass edges in the field
Grassfield missions should work now
Ships route no longer too deep
BGA has a bit more capacity and works faster
BGA bunker walls improved
Street adapted at gardening to the dike
Cotton removed from dyke at field 13
Wheat removed at field32
Fixed 2 double trees in the forest at the sawmill
Bridge railing now with collision
Field 6 Corner to the hardware store adjusted slightly

No hay calificaciones.

¿Te gustó la modificación? por favor califíquelo!



Este mod fue subido por los visitantes de modsfarming.com Si nota algún error, háganoslo saber.

 

ModsFarming.com es una web de modificaciones de Farming Simulator 2019. Es una comunidad gratuita, donde todos los visitantes pueden compartir todo tipo de modificaciones para el juego Farming Simulator 19: descargue, cargue y comparta. Nuestro sitio web es fácil de usar, puede encontrar mods y tutoriales útiles. Tenemos todo tipo de categorias como tractores , mapas, herramientas y más. Si le gusta nuestro contenido, deje una respuesta y haga clic en Me gusta en nuestra página de Facebook ¡Buena suerte!


Información útil:

También te podría gustar...

Deja una respuesta

Tu dirección de correo electrónico no será publicada.